![]() Here I am surprised that you used Druid as the 4th attacker even though Val was in your lineup unused. Against a Nick as non-engaged I often can't deal because of his damage. I never try against Nick as anchor because his offense:defense is too high when he procs. In your attack, I am not sure you needed your Tre at all.įourth attack (also 1st, 6th): I like the use of guardians to soak up Nick procs. Both of them need strong pets on their team to keep them up. I attack them for the same reason I have them on my cheese team: relatively low defense:offense ratio. Third attack: I have anchored on Tre and Val when I can. I definitely look for Vlad for this reason. He does self-heal, which is definitely desirable in an anchor. Second attack: I avoid GF as an anchor like the plague, but I guess I need to consider him. Also, he can be vital in shutting down autoproc fire from non-engaged heroes. He won't shut down anchor damage, but he does delay procs enough to help his side stay healed. Seems like a bad tradeoff to me in terms of offense:defense. But he adds damage and also buffs your whole team's offense. And as with any supplemental hero, he gives you an extra artifact and pet. One thing that surprised me is your use of Druid. I've never tried BT but that's because he's pretty rare. On that first one, it looked much too risky for me. Often SK since he is there in most bases and his proc is quite harmless to remote teammates. You want to pick a direction where the hero(es) that will come out to kill her have procs that won't screw up the main effort. In Castle Siege, players must fight each other on opposing teams on the Defenders and Undead team the former must protect their king from the Undead, while the latter must kill the king before sunrise. It was released as a Beta minigame on April 27, 2014. HB will move in, open up, and kill some buildings, then plunge into the middle and be killed. Castle Siege is a Classic minigame on Mineplex that was released on June 18, 2014. Everyone can at least use PK.Īnyway, the idea is to come in usually opposite of the cheese scrum, where ever there are a decent number of buildings still up that are out of range of enemy heroes. But one might use any ranged flying hero if I had no HB I'd probably use HQ. HB is good for this because she flies (and thus her pathing is predictable), and she has excellent range (to stay away from enemy heroes as long as possible) and does not give the enemy much energy once engaged. I see you have Nick in your lineup unused, and I am guessing this is why. With a hero you can often pick up a substantial number of buildings. 20 12 Orc Minion Stick : 13 Ent's Stick : 8 Giant Bone : 3 Essence of the Ghoul: 2 Attack : 72 Attack Range : 16 Splash Damage Attack will also cause 70 damage to nearby enemies. You kind of did this in one of the later attacks, using guardians to pick off corner buildings. Giant Bone : 2 Essence of the Ghoul: 1 Attack : 62 Attack Range : 14 Splash Damage Attack will also cause 60 damage to nearby enemies. Now that he's got skill 8, he's killing just enough faster that I have not done it in a while. This used to happen to me more when my Doombie had skill 7. One advanced tactic that I occasionally use is sacrificing a hero (usually HB) to kill buildings when a cheese is not going fast enough. He does too much damage and kills the anchor, especially if you're anchored onto any alternate target rather than DD. I frequently see people fail because of Nick. Problem is that Gunslut nerfed the strategy harder than any other. So as you can see, basically every single base will have one of these in a position that can be exploited. Targets are: DD/Ghoul/Nub/Mike/BT/Rev/Dest/Grim(if SS). Vlad/DPS? Meh, debuff and they hit like babies. Ain't nobody got time for that, just pull half the base and win anyway.Īries? Meh, just time it so Ghouls proc syncs with his. Most cheese strats/teams require precise drops which only pull the anchor. Doesn't matter who with the exceptions of SK and GF. This team allows you to pull upto 4 heroes. The V3 is the third best, as it can e used to regen HP, or to stop a 1 shot combo from killing you.Since it's been nerfed so hard and I've essentially abandoned cheesing because of GS, I'll finally share the ultimate cheese team that I always bragged about in hush tones: Skypian(V1 and V2 increases airtime and gives extra jumps, making it easier to avoid bounty hunters using dark/ice and is a good counter. V2 also decreases dash energy cost which helps in long pvps) Mink( gives a speed boost which is good for sword mains or dark/ ice users who need to get close. Ghoul(V1 only works at night, V2 will only really regen around 1k HP as most FS do around 4k dmg. ![]() Cyborg(V3 got nerfed so its only good for combo extenders now and was never that good any way. Human (V2 and V3 is useless unless u have low hp. Here's the list of races ordered from worst to best in my opinion. If the boosts were consistent ghoul would be the best race.
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